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The PS Vita and 5G: A Missed Opportunity?

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Sony’s final dedicated portable gaming system, the PS Vita, was introduced in 2011 and featured cutting-edge hardware at the time. It was, however, abandoned in 2019 after failing to generate significant sales. Whether 5G connectivity could have resurrected the Vita in its later years is an intriguing issue.

With the addition of 5G, the PS Vita’s numerous features may have greatly improved the portable experience. Several instances include:

Remote Play – The Vita’s ability to stream and play PS4 games was a major selling point. However, a stable connection was needed. 5G’s higher speeds and lower latency could have drastically improved Remote Play on the Vita.

Cloud Gaming – 5G could have enabled playable cloud gaming services on the Vita years earlier. This could have given the handheld access to new big-budget games through streaming.

Software Updates – Faster internet would have made downloading system updates and game patches much quicker on the Vita. This could have improved the overall user experience.

Online Multiplayer – The ability to take console-quality online multiplayer games on the go through a fast, reliable 5G connection would have been transformative for the Vita.

Augmented Reality – The Vita’s front and rear cameras combined with 5G could have enabled more immersive and responsive AR apps and games. However, few took advantage of Vita’s AR capabilities at the time.

However, 5G technology did not exist when the PS Vita was first launched in 2011. At that time, the feasible options were 3G and WiFi. Sony likely did not anticipate the rise of 5G and how it could benefit streaming, gaming and other features on handheld devices.

With hindsight, it’s likely that 5G connectivity in later PS Vita revisions could have helped reinvigorate the system and slowed its decline. Features like Remote Play, cloud gaming and faster software updates would have undoubtedly benefited from 5G broadband. This may have convinced more developers to continue supporting the platform.

Ultimately, 5G came too late for the PS Vita. By the time the first consumer 5G networks started launching in late 2018 and 2019, Sony had already discontinued the handheld. This was due to disappointing sales, a perceived lack of commitment from Sony itself, and the rise of mobile gaming on smartphones.

But in many ways, the PS Vita was ahead of its time. Its OLED screen, high-end hardware, dual analog sticks and ecosystem of AAA games and indies set a blueprint for what handheld gaming could look like with the right breakthrough technology – like 5G.

While the PS Vita will be remembered as a commercially “failed” device, it showcased Sony’s ambitions for mobile gaming and what could be achieved by combining dedicated hardware with high-speed wireless connectivity. Unfortunately, 5G arrived too late for the Vita. But that combination of hardware and network technology may herald a new future for handheld gaming on future platforms.

In conclusion, the PS Vita might have had a longer lifespan if the 5G connection had improved essential functions and rekindled third-party support. Unfortunately, Sony was unable to foresee the importance of ultra-fast networking for mobile devices, and by the time 5G networks became life, the PS Vita was already nearing the end of its life. We can only hope that Sony and other manufacturers will take these lessons into account when developing new handheld gaming technology.

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